09.05.2015, 15:33
@xHanks:
Two possible reasons:
- Returning 0 in OnPlayerUpdate will NOT sync the players to the rest of the players (staying immovable with hourglass above their head) - most likely your case.
- Calling repeating timers in OnPlayerUpdate (believe me, I've seen that before).
Two possible reasons:
- Returning 0 in OnPlayerUpdate will NOT sync the players to the rest of the players (staying immovable with hourglass above their head) - most likely your case.
- Calling repeating timers in OnPlayerUpdate (believe me, I've seen that before).