[Bug/SRV 0.3.7] Actor dies of Molotov,flamethrower
#5

after created actor use SetActorInvulnerable(actorid, true);. it should work.
pawn Код:
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float: amount, weaponid, bodypart)
{
    new string[128], attacker[MAX_PLAYER_NAME];
    new weaponname[24];
    GetPlayerName(playerid, attacker, sizeof (attacker));
    GetWeaponName(weaponid, weaponname, sizeof (weaponname));
 
    format(string, sizeof(string), "%s has made %.0f damage to actor id %d, weapon: %s", attacker, amount, damaged_actorid, weaponname);
    SendClientMessageToAll(0xFFFFFFFF, string);
        new Float:health;
        GetActorHealth(damaged_actorid, health); //Get current health
        if(weaponid==37)amount=9;
        SetActorHealth(damaged_actorid, health-amount); //Apply damage, set new health
    return 1;
}
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Messages In This Thread
[Bug/SRV 0.3.7] Actor dies of Molotov,flamethrower - by Logofero - 08.05.2015, 07:34
Re: [Bug/SRV 0.3.7] Actor dies of Molotov,flamethrower - by long76 - 08.05.2015, 11:34
Re: [Bug/SRV 0.3.7] Actor dies of Molotov,flamethrower - by Logofero - 08.05.2015, 18:49
Re: [Bug/SRV 0.3.7] Actor dies of Molotov,flamethrower - by Logofero - 09.05.2015, 01:11
Re: [Bug/SRV 0.3.7] Actor dies of Molotov,flamethrower - by long76 - 09.05.2015, 06:07
Re: [Bug/SRV 0.3.7] Actor dies of Molotov,flamethrower - by Logofero - 09.05.2015, 08:42

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