How would this 'decision tree' look like in pawn ?
#5

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Problem is, you don't have all the information you need at one place (e.g. in one timer callback), meaning you get some information from callbacks (like shots) but some are only accessible through a timer.

So splitting it up to as many callbacks as possible is the most efficient way, but not that easy.

I see..and would hooking callbacks be an option to get anything in order ?
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