Quote:
Originally Posted by long76
you can fix it!
pawn Код:
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float: amount, weaponid, bodypart) { new string[128], attacker[MAX_PLAYER_NAME]; new weaponname[24]; GetPlayerName(playerid, attacker, sizeof (attacker)); GetWeaponName(weaponid, weaponname, sizeof (weaponname)); format(string, sizeof(string), "%s has made %.0f damage to actor id %d, weapon: %s", attacker, amount, damaged_actorid, weaponname); SendClientMessageToAll(0xFFFFFFFF, string); if(!IsActorInvulnerable(damaged_actorid)) //Check if actor is vulnerable { new Float:health; GetActorHealth(damaged_actorid, health); //Get current health if(weaponid==37)amount=9; SetActorHealth(damaged_actorid, health-amount); //Apply damage, set new health } return 1; }
wiki
pawn Код:
The weaponid will return 37 (flame thrower) from any fire sources (e.g. molotov, 18)
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Thanks
Official fixes us to wait who knows?