08.05.2015, 05:31
Nгo pode colocar coisas dentro dos switchs a nгo ser cases... A parte final ali deveria ser embaixo do penъltimo closing bracket ("}").
Ficaria assim:
Por sinal й uma уtima funзгo, nгo esqueзa de agradecer o niCe e ao Jernej
Ficaria assim:
Код:
stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius) { new Float:camera_x,Float:camera_y,Float:camera_z,Float:vector_x,Float:vector_y,Float:vector_z; GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z); GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z); new Float:vertical, Float:horizontal; switch(GetPlayerWeapon(playerid)) { case 34,35,36: { if(DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true; return false; } case 30,31: { vertical = 4.0; horizontal = -1.6; } case 33: { vertical = 2.7; horizontal = -1.0; } default: { vertical = 6.0; horizontal = -2.2; } } new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0; new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees); GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees)); if(DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true; return false; }