07.05.2015, 13:41
Код:
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
{
if(GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z) > 20)
{
new Float:ATPX, Float:ATPY, Float:ATPZ;
GetVehiclePos(vehicleid, ATPX, ATPY, ATPZ);
SetVehiclePos(vehicleid, ATPX, ATPY, ATPZ);
return 0;
}
return 1;
}

