07.05.2015, 08:20
I can explain why do I need this and may be you can do it:
for example, when you run SA:MP server at the first time, GangZoneCreate() will return 0 ID of Gang zone (just example), then GameModeExit(); and then GangZoneCreate() will return 1, not 0.
I need to null somehow all this ID's after Game Mode restart...
for example, when you run SA:MP server at the first time, GangZoneCreate() will return 0 ID of Gang zone (just example), then GameModeExit(); and then GangZoneCreate() will return 1, not 0.
I need to null somehow all this ID's after Game Mode restart...