06.05.2015, 16:20
In a couple weeks you will be able to use ColAndreas to do this, it looks like to me that the function only checks against objects and not player objects obviously a system like this is going to require using the streamer. There are other options as well to check if you are looking at an object.
There is other decisions you need to make as well such has how you actually check for objects efficiently. What I would do is create a dynamic area for each object then use an iterator to store the areaids the player is in and the type of area in a variable. From there it is a matter of looping through your iterator to check if the player is looking at any one object(s).
There is other decisions you need to make as well such has how you actually check for objects efficiently. What I would do is create a dynamic area for each object then use an iterator to store the areaids the player is in and the type of area in a variable. From there it is a matter of looping through your iterator to check if the player is looking at any one object(s).