Drunk Player Walking
#10

The 'keys' variable doesn't store U/D/L/R. That's what the 'updown' and 'leftright' variables are for.

pawn Код:
if(leftright == KEY_LEFT || leftright == KEY_RIGHT)
{
    // They are holding left or right
}
Or alternatively...
pawn Код:
if(leftright) // Not false (0)
{
    // They are holding left or right
}
Also, you want to check if they just STARTED to hold a key, you don't want to keep applying the animation. So to do this, you need to get their old key state (save it in variables).
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Messages In This Thread
Drunk Player Walking - by playadeseville - 05.05.2015, 01:13
Re: Drunk Player Walking - by TakeiT - 05.05.2015, 03:03
Re: Drunk Player Walking - by playadeseville - 05.05.2015, 10:36
Re: Drunk Player Walking - by MP2 - 05.05.2015, 11:00
Re: Drunk Player Walking - by playadeseville - 05.05.2015, 11:08
Re: Drunk Player Walking - by MP2 - 05.05.2015, 11:20
Re: Drunk Player Walking - by playadeseville - 05.05.2015, 11:24
Re: Drunk Player Walking - by MP2 - 05.05.2015, 12:20
Re: Drunk Player Walking - by playadeseville - 05.05.2015, 13:06
Re: Drunk Player Walking - by MP2 - 05.05.2015, 13:16

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