05.05.2015, 13:06
That's what i did.. seems not working. The bug was mine mistake sorry
Код:
CheckWalk(playerid) { new keys, updown, leftright; GetPlayerKeys(playerid, keys, updown, leftright); if(LegShooted[playerid] == 1) { if ((keys == KEY_UP) || (keys == KEY_DOWN) || (keys == KEY_LEFT) || (keys == KEY_RIGHT)) { ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1); } } else if(Giocatore[playerid][pDrunk] == 1) { if ((keys && updown & KEY_UP) || (keys && updown & KEY_DOWN) || (keys && leftright & KEY_LEFT) || (keys && leftright & KEY_RIGHT)) { ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1); } } } public OnPlayerUpdate(playerid) { CheckWalk(playerid); }