Efficient Vehicle Looping
#8

Loop through the streamed vehicle IDs of the player and check if player is staying behind it or not. If the player is, store the vehicle ID and remove if not. Option 2 was what I thought at first, but this might help you with performance and will cost only a few memory.
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Messages In This Thread
Efficient Vehicle Looping - by MP2 - 05.05.2015, 08:56
Re: Efficient Vehicle Looping - by AIped - 05.05.2015, 09:08
Re: Efficient Vehicle Looping - by MicroD - 05.05.2015, 09:22
Re: Efficient Vehicle Looping - by Tamer - 05.05.2015, 09:43
Re: Efficient Vehicle Looping - by MP2 - 05.05.2015, 09:54
Re: Efficient Vehicle Looping - by Tamer - 05.05.2015, 10:00
Re: Efficient Vehicle Looping - by Misiur - 05.05.2015, 10:01
Re: Efficient Vehicle Looping - by Lordzy - 05.05.2015, 10:10
Re: Efficient Vehicle Looping - by MP2 - 05.05.2015, 10:29
Re: Efficient Vehicle Looping - by Konstantinos - 05.05.2015, 10:38
Re: Efficient Vehicle Looping - by MP2 - 05.05.2015, 10:51
Re: Efficient Vehicle Looping - by Kar - 05.05.2015, 21:28
Re: Efficient Vehicle Looping - by Emmet_ - 05.05.2015, 21:45
Re: Efficient Vehicle Looping - by Crayder - 05.05.2015, 21:59
Re: Efficient Vehicle Looping - by MP2 - 06.05.2015, 10:22
Re: Efficient Vehicle Looping - by AndreT - 06.05.2015, 11:51
Re: Efficient Vehicle Looping - by Mauzen - 06.05.2015, 13:31
Re: Efficient Vehicle Looping - by sammp - 06.05.2015, 14:57
Re: Efficient Vehicle Looping - by Tamer - 06.05.2015, 17:57
Re: Efficient Vehicle Looping - by AndreT - 06.05.2015, 19:31
Re: Efficient Vehicle Looping - by Marricio - 08.05.2015, 21:22
Re: Efficient Vehicle Looping - by Pottus - 09.05.2015, 01:39

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