04.05.2015, 16:53
Quote:
Try:
if( PlayerToPoint ( 1000.0, i, pX, pY, pZ ) ) { DestroyObject( FarmInfo[ x ][ ObjectOne ]); FarmInfo[ x ][ ObjectTwo ] = CreateObject( 2901, X, Y, Z, 0.00000, 0.00000, 0.00000 ); break; } Put a higher value. |
wait ideas