y_groups inquireis
#1

Well, I've started to use y_groups instead of makign player systems because it's apparently faster.

I have a group called

Police[MAX_FACTION_RANK]

I'm wondering, if there;s a way a higher rank (e.g Police[5] rank 5) can use all of the commands a rank under can without using Group_SetCommand every time
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y_groups inquireis - by sammp - 04.05.2015, 15:12

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