03.05.2015, 20:53
Quote:
Yes, the problem can be fixed by changing the include order, I want a better solution though. Basically, if you get that and use an inline function inside OnGameModeInit, you MAY get a horrible crash. 3.1 doesn't have it because it allocates memory in a different way inside y_malloc. The new allocation method is better, but has this issue.
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