Posts: 3,324
Threads: 96
Joined: Sep 2013
Quote:
Originally Posted by dominik523
Okay I've tried to kill the actor and then go over it with the infernus and everything worked fine. This is the code I've used:
pawn Code:
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float: amount, weaponid, bodypart) { new string[128], attacker[MAX_PLAYER_NAME]; new weaponname[24]; GetPlayerName(playerid, attacker, sizeof (attacker)); GetWeaponName(weaponid, weaponname, sizeof (weaponname));
format(string, sizeof(string), "%s has made %.0f damage to actor id %d, weapon: %s", attacker, amount, damaged_actorid, weaponname); SendClientMessageToAll(0xFFFFFFFF, string);
if(!IsActorInvulnerable(damaged_actorid)) //Check if actor is vulnerable { new Float:health; GetActorHealth(damaged_actorid, health); //Get current health SetActorHealth(damaged_actorid, health-amount); //Apply damage, set new health } return 1; }
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Ok, I'll record what happens to me. (edit when uploaded)
EDIT: [ame]www.youtube.com/watch?v=B1c1Jmu90-c[/ame]