02.05.2015, 18:31
Well in this case you just have the anim's x and y locked. But walking will not be synced, keep that in mind.
If I were to go in depth with walking I'd do exactly this, the only problem is detecting walls/slopes (which I can do with ColAndreas).
If I were to go in depth with walking I'd do exactly this, the only problem is detecting walls/slopes (which I can do with ColAndreas).