30.04.2015, 15:00
If you want to understand the nodes part you need to check out Gamer_Z routeconnector plugin.
i still dont understand half of how it works. I started building a simple gps system following a tutorial gamer_z made somewhere.
This actually worked fine untill i wanted fcnpc's to point out their own route.
if i remember correct the npc did calculate its route but looked like setting its position to the last node.
Thats where NaS came in to save the mess i made in my script XD.
I told m that my idea was to make the npc's choose a route (point a random node on the map) randomly and then they'll move to there from their starting position.
thats basicly it
quaternions thing was a problem untill gamer also made this quaternion thingy
i still dont understand half of how it works. I started building a simple gps system following a tutorial gamer_z made somewhere.
This actually worked fine untill i wanted fcnpc's to point out their own route.
if i remember correct the npc did calculate its route but looked like setting its position to the last node.
Thats where NaS came in to save the mess i made in my script XD.
I told m that my idea was to make the npc's choose a route (point a random node on the map) randomly and then they'll move to there from their starting position.
thats basicly it
quaternions thing was a problem untill gamer also made this quaternion thingy