28.04.2015, 08:46
Actors don't take up player slots because they don't need processing separately and syncing. If an actor is moving, it's going to have to be synced with every client - using bandwidth. That's where NPCs are different. Each NPC has its own process (samp_npc.exe) to process its movement and sync it with players. Actors are designed to be static and just stand there.