Defines
#6

Quote:
Originally Posted by //exora
You don't need #define AdMsg 1; -> #define AdMsg 1
Oops.. typo.. It's #define AdMsg 1 in my script..


Quote:
Originally Posted by Weirdosport
pawn Code:
#define AdMsg 1 //At the top

//This doesn't work:
public FoundBug(playerid) //Timer
{
    switch(AdMsg)
    {
        case 1: //msg
        case 2: //msg
        case 3: //msg
    }
}
Thanks.. Hope it works
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Messages In This Thread
Defines - by SiJ - 21.07.2009, 10:56
Re: Defines - by Weirdosport - 21.07.2009, 11:00
Re: Defines - by SiJ - 21.07.2009, 11:02
Re: Defines - by woot - 21.07.2009, 11:03
Re: Defines - by Weirdosport - 21.07.2009, 11:05
Re: Defines - by SiJ - 21.07.2009, 11:05

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