24.04.2015, 23:27
As for the new objects, I think Pottus has got it covered and you can easily update this frequently using ColAndreas. I asked him on the release development about getting the size since he already loads all collision files anyways, and he has replied.
Quote:
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It should be possible in fact there is likely a way to do this with Bullet internally. I looked into it and there is this member function in the btCollisionShape() class.
Код:
void btCollisionShape::getBoundingSphere ( btVector3 & center, btScalar & radius ) const |

