[Include] Model Sizes
#5

As for the new objects, I think Pottus has got it covered and you can easily update this frequently using ColAndreas. I asked him on the release development about getting the size since he already loads all collision files anyways, and he has replied.

Quote:
Originally Posted by Pottus
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It should be possible in fact there is likely a way to do this with Bullet internally. I looked into it and there is this member function in the btCollisionShape() class.

Код:
void btCollisionShape::getBoundingSphere	(	btVector3 & 	center,
btScalar & 	radius 
)		const
I'm pretty sure that has to be it I will test when I get back from the cottage this weekend.
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Messages In This Thread
Model Sizes - by Abagail - 14.04.2015, 22:26
Re: Model Sizes - by iSkyline - 15.04.2015, 16:23
Re: Model Sizes - by Crayder - 23.04.2015, 23:38
Re: Model Sizes - by Abagail - 24.04.2015, 14:03
Re: Model Sizes - by Crayder - 24.04.2015, 23:27
Re: Model Sizes - by Abagail - 26.04.2015, 02:58
Re: Model Sizes - by Pottus - 27.04.2015, 02:45
Re: Model Sizes - by Crayder - 27.04.2015, 03:33
Re: Model Sizes - by Pottus - 27.04.2015, 03:39
Re: Model Sizes - by vermaritt - 27.04.2015, 15:50
Re: Model Sizes - by Mutha_X - 27.04.2015, 16:12
Re: Model Sizes - by Pottus - 27.04.2015, 17:56
Re: Model Sizes - by Baltazar - 31.05.2015, 19:14
Re: Model Sizes - by Crayder - 01.06.2015, 00:10
Re: Model Sizes - by Abagail - 01.06.2015, 00:20
Re: Model Sizes - by Baltazar - 01.06.2015, 20:24
Re: Model Sizes - by Crayder - 03.06.2015, 17:08
Re: Model Sizes - by Baltazar - 03.06.2015, 20:23
Re: Model Sizes - by Crayder - 05.06.2015, 06:19

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