24.04.2015, 18:33
Quote:
The type is not the playerid but a race checkpoint with the finish type, none, arrows, air etc.
You can either create all the checkpoints (store the IDs) and use TogglePlayerDynamicRaceCP function: pawn Код:
OR create one race checkpoint and when the player does what you want, disable it. |
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Disable race checkpoints when player in it
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still need help cuz i dont know u
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