24.04.2015, 17:55
The type is not the playerid but a race checkpoint with the finish type, none, arrows, air etc.
You can either create all the checkpoints (store the IDs) and use TogglePlayerDynamicRaceCP function:
to toggle them
OR
create one race checkpoint and when the player does what you want, disable it.
You can either create all the checkpoints (store the IDs) and use TogglePlayerDynamicRaceCP function:
pawn Код:
native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
OR
create one race checkpoint and when the player does what you want, disable it.