23.04.2015, 17:22
How hard can it be to put down 4 spaces (or TAB).
PHP код:
case CHECKPOINT_HARVEST:
{
new vehicleid = GetPlayerVehicleID(playerid);
CheckP[playerid] = 0;
if(vehicleid >= 155 && vehicleid <= 158) {
if(Harvesting[playerid] > 0) {
gPlayerCheckpointStatus[playerid] = CHECKPOINT_HARVEST;
Harvesting[playerid] += 1;
if(Harvesting[playerid] != 28) {
SendClientMessage(playerid,COLOR_GRAD3,"[HINT]: Head to the next checkpoint.");
}
// farm check
if(Harvesting[playerid] == 2) {
SetPlayerCheckpoint(playerid,-1370.9534,-1483.5564,102.1333,5.0);
}
// farm check
else if(Harvesting[playerid] == 3) {
SetPlayerCheckpoint(playerid,-1358.5763,-1503.1222,102.3323,5.02);
}
// farm check
else if(Harvesting[playerid] == 4) {
SetPlayerCheckpoint(playerid,-1365.5188,-1519.2660,102.4613,5.0);
}
// farm check
else if(Harvesting[playerid] == 5) {
SetPlayerCheckpoint(playerid,-1367.1089,-1544.0913,102.4136,5.0);
}
// farm check
else if(Harvesting[playerid] == 6) {
SetPlayerCheckpoint(playerid,-1358.9913,-1555.9219,102.4460,5.0);
}
// farm check
else if(Harvesting[playerid] == 7) {
SetPlayerCheckpoint(playerid,-1355.6049,-1578.1782,102.4907,5.0);
}
// farm check
else if(Harvesting[playerid] == 8) {
SetPlayerCheckpoint(playerid,-1365.6514,-1596.2019,102.4908,5.0);
}
// farm check
else if(Harvesting[playerid] == 9) {
SetPlayerCheckpoint(playerid,-1378.5776,-1604.9301,102.4908,5.0);
}
// farm check
else if(Harvesting[playerid] == 10) {
SetPlayerCheckpoint(playerid,-1397.8253,-1594.3827,102.4276,5.0);
}
// farm check
else if(Harvesting[playerid] == 11) {
SetPlayerCheckpoint(playerid,-1398.1288,-1566.4194,102.0638,5.0);
}
// farm check
else if(Harvesting[playerid] == 12) {
SetPlayerCheckpoint(playerid,-1397.7042,-1543.2629,101.9672,5.0);
}
// farm check
else if(Harvesting[playerid] == 13) {
SetPlayerCheckpoint(playerid,-1404.3562,-1484.2096,101.8919,5.0);
}
// farm check
else if(Harvesting[playerid] == 14) {
SendClientMessage(playerid,COLOR_BLUE,"[INFO]: You have completed your harvest and gained $550.");
GivePlayerCash(playerid,550);
Harvesting[playerid] = 0;
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
JobDelay[playerid] = 900;
GameDrawForPlayer(playerid,"~w~Mission ~g~Passed ~n~~y~+$550",2000);
}
}
}
else {//warning 217: loose indentation here
SendClientMessage(playerid,COLOR_GREEN,"You are not in a Harvester.");
}
}