Random Server Crash
#3

Okay so the server hasn't actually crashed this time but it has flooded the server window with the following;

PHP код:
[03:27:23]   Filterscript 'lobby.amx' loaded.
[
03:27:231
[03:27:23Loop 1
[03:27:23Loop 2
[03:27:23Loop 3
[03:27:23Loop 4
[03:27:23Loop 5
[03:27:23Loop 6
[03:27:232
[03:27:23] [debugRun time error 7"Stack underflow"
[03:27:23] [debug]  Stack pointer (STKis 0x4D8BCstack top (STPis 0x7670
[03:27:23] [debugAMX backtrace:
[
03:27:23] [debug#0 00000000 in public Itter_OnPlayerDisconnect ()
[03:27:23] [debugRun time error 7"Stack underflow"
[03:27:23] [debug]  Stack pointer (STKis 0x4D8C4stack top (STPis 0x7670
[03:27:23] [debugAMX backtrace:
[
03:27:23] [debug#0 00000000 in public OnPlayerUpdate ()
[03:27:23] [debugRun time error 7"Stack underflow"
[03:27:23] [debug]  Stack pointer (STKis 0x4D8C0stack top (STPis 0x7670
[03:27:23] [debugAMX backtrace:
[
03:27:23] [debug#0 00000000 in public OnPlayerSpawn ()
[03:27:23] [debugRun time error 7"Stack underflow"
[03:27:23] [debug]  Stack pointer (STKis 0x4D8BCstack top (STPis 0x7670
[03:27:23] [debugAMX backtrace:
[
03:27:23] [debug#0 00000000 in public OnPlayerUpdate ()
[03:27:23] [debugRun time error 7"Stack underflow"
[03:27:23] [debug]  Stack pointer (STKis 0x4D8B8stack top (STPis 0x7670 
EDIT: So I made a manual /unload command which loads the lobby fs directly after and it doesn't display any issues. The only difference is that the command doesn't clean the server of textdraws and vehicles etc where are as the remote function does.

Here is the public called before the ExitMission callback is called just in-case it helps;
PHP код:
forward MissionFinished();
public 
MissionFinished()
{
    
GameOver true;
    foreach(new 
Player)
    {
         
ResetPlayerVars(i);
        
RemovePlayerMapIcon(i0);
        
RemovePlayerMapIcon(i1);
        
RemovePlayerMapIcon(i2);
        
RemovePlayerMapIcon(i3);
        
RemovePlayerMapIcon(i4);
        
KillTimer(BombPlantTimer[i]);
        
KillTimer(PanelHackTimer[i]);
        
TogglePlayerAllDynamicCPs(i0);
        
SetPlayerArmour(i0);
        
SetPlayerHealth(iFLOAT_INFINITY);
        
SetPlayerSpecialAction(iSPECIAL_ACTION_NONE);
        
DestroyDynamicPickup(Jetpack_Pickup);
        
Jetpack_Pickup INVALID_PICKUP_ID;
        
TogglePlayerControllable(i0);
        
PlayerTextDrawDestroy(iObjective[i]);
        
PlayerTextDrawDestroy(iSpectateTDx[i]);
    }
    
KillTimer(RoundTimerVar);
    
KillTimer(BombExplodeTimer);
    
TextDrawDestroy(RoundTimeTD);
    
TextDrawDestroy(SpawnLogo[0]);
    
TextDrawDestroy(SpawnLogo[1]);
    
TextDrawDestroy(SpawnLogo[2]);
    
TextDrawDestroy(SpectateTD[0]);
    
TextDrawDestroy(SpectateTD[1]);
    
TextDrawDestroy(SpectateTD[2]);
    
TextDrawDestroy(SpectateTD[3]);
    
TextDrawDestroy(SpectateTD[4]);
    
TextDrawDestroy(SpectateTD[5]);
    
TextDrawDestroy(SpectateTD[6]);
    
TextDrawDestroy(TeamMenuTD[0]);
    
TextDrawDestroy(TeamMenuTD[1]);
    
TextDrawDestroy(TeamMenuTD[2]);
    
TextDrawDestroy(TeamMenuTD[3]);
    
TextDrawDestroy(TeamMenuTD[4]);
    
TextDrawDestroy(TeamMenuTD[5]);
    
TextDrawDestroy(TeamMenuTD[6]);
    for(new 
vMAX_VEHICLESv++)
    {
        
DestroyVehicle(v);
    }
    
Streamer_DestroyAllItems(STREAMER_TYPE_OBJECT0);
    
SetTimer("ExitMission"60000); 
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Messages In This Thread
Random Server Crash [Solved] - by Infamous - 23.04.2015, 01:35
Re: Random Server Crash - by Crayder - 23.04.2015, 02:12
Re: Random Server Crash - by Infamous - 23.04.2015, 02:27
Re: Random Server Crash - by Crayder - 23.04.2015, 02:45
Re: Random Server Crash - by Kar - 23.04.2015, 02:55
Re: Random Server Crash - by Infamous - 23.04.2015, 03:01
Re: Random Server Crash - by Kar - 23.04.2015, 03:08
Re: Random Server Crash - by Infamous - 23.04.2015, 03:11
Re: Random Server Crash - by Crayder - 23.04.2015, 03:52
Re: Random Server Crash - by Infamous - 23.04.2015, 04:10

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