Item system help
#1

I followed a tutorial on how to make items that you can pickup/drop from the ground, but I've run into an issue.

The maximum amount of items is 100, so when I want to control an individual item, I have to run it through a loop, which ends up creating 100 items in one place. I'm not sure how to fix it.

pawn Код:
stock CreateItem(model, amount, type, Float:X, Float:Y, Float:Z, Float:RX, Float:RY, Float:RZ, world, interior)
{
    if(model != 0)
    {
        for(new i=0; i<MAX_ITEMS; i++)
        {
            if(Item[i][ItemPosX] == 0 && Item[i][ItemPosY] == 0 && Item[i][ItemPosZ] == 0)
            {
                Item[i][ItemModel] = model;
                Item[i][ItemAmount] = amount;
                Item[i][ItemType] = type;
                Item[i][ItemPosX] = X;
                Item[i][ItemPosY] = Y;
                Item[i][ItemPosZ] = Z;
                Item[i][ItemRotX] = RX;
                Item[i][ItemRotY] = RY;
                Item[i][ItemRotZ] = RZ;
                Item[i][ItemVWorld] = world;
                Item[i][ItemInterior] = interior;
                LoadItemVisual();
                //ItemLabel[i] = Create3DTextLabel("ItemName", COLOR_BLUE, X, Y, Z, 5, world, 0);
                DropObject[i] = CreateObject(model, X, Y, Z, RX, RY, RZ, world);
            }
        }
    }
    return 1;
}

stock DropItem(model, amount, type, Float:X, Float:Y, Float:Z, world, interior)
{
    if(model != 0)
    {
        for(new i=0; i<MAX_ITEMS; i++)
        {
            if(Item[i][ItemPosX] == 0 && Item[i][ItemPosY] == 0 && Item[i][ItemPosZ] == 0)
            {
                Item[i][ItemModel] = model;
                Item[i][ItemAmount] = amount;
                Item[i][ItemType] = type;
                Item[i][ItemPosX] = X;
                Item[i][ItemPosY] = Y;
                Item[i][ItemPosZ] = Z;
                Item[i][ItemVWorld] = world;
                Item[i][ItemInterior] = interior;
                LoadItemVisual();
                //ItemLabel[i] = Create3DTextLabel("ItemName", COLOR_BLUE, X, Y, Z, 5, world, 0);
                DropObject[i] = CreateObject(model, X, Y, Z-1, 0, 0, 0, world);
            }
        }
    }
    return 1;
}

stock LoadItems()
{
    CreateItem(2806, 1, 1, 346.54266, 2507.15649, 15.47086,   0.00000, 0.00000, 0.00000, 0, 0);
    CreateItem(2806, 1, 2, 351.54187, 2507.21704, 15.47086,   0.00000, 0.00000, 0.00000, 0, 0);
    CreateItem(2806, 1, 1, 351.48746, 2499.85474, 15.47086,   0.00000, 0.00000, 0.00000, 0, 0);
    CreateItem(2806, 1, 2, 345.39008, 2499.46338, 15.47086,   0.00000, 0.00000, 0.00000, 0, 0);
    return 1;
}
I suspect it has something to do with creating an item as it will create 100 items at the first X,Y,Z coords, but like I said, I have no clue what's wrong or how to fix it.
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Messages In This Thread
Item system help - by DTV - 20.04.2015, 16:08
Re: Item system help - by EiresJason - 20.04.2015, 16:10
Re: Item system help - by Fel486 - 20.04.2015, 16:12
Re: Item system help - by DTV - 20.04.2015, 16:16
Re: Item system help - by Pottus - 20.04.2015, 16:29
Re: Item system help - by DTV - 20.04.2015, 23:29

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