19.04.2015, 15:20
That's just the ID to represent that specific dialog.
ShowPlayerDialog(playerid, DIALOG_ID, DIALOG_TYPE, ...);
Remember that's a Integer (int), so, a number.
Define it on the top of your script, with:
ShowPlayerDialog(playerid, DIALOG_ID, DIALOG_TYPE, ...);
Remember that's a Integer (int), so, a number.
Define it on the top of your script, with:
pawn Код:
#define RIFLE_DIALOG 1200 // Could be another number, since it's not already used