20.07.2009, 15:54
You could use something like this:
#1 GetPlayerPos
#2 Use SetPlayerPosFindZ with the saved x and y
#3 GetPlayerPos
#4 Set the player to It's original position (#1 GetPlayerPos)
#5 Compare the two Z's (#1 and #3)
#1 GetPlayerPos
#2 Use SetPlayerPosFindZ with the saved x and y
#3 GetPlayerPos
#4 Set the player to It's original position (#1 GetPlayerPos)
#5 Compare the two Z's (#1 and #3)

