GetPlayerGravity
#3

You could use something like this:
#1 GetPlayerPos
#2 Use SetPlayerPosFindZ with the saved x and y
#3 GetPlayerPos
#4 Set the player to It's original position (#1 GetPlayerPos)
#5 Compare the two Z's (#1 and #3)
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GetPlayerGravity - by Byrner - 20.07.2009, 14:55
Re: GetPlayerGravity - by woot - 20.07.2009, 14:56
Re: GetPlayerGravity - by dice7 - 20.07.2009, 15:54

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