Command /weaps problem...
#6

Yes sscanf returns INVALID_PLAYER_ID instead -1 ( I don't know why, maybe bug or old version sscanf ? ) if you type only /weaps

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Originally Posted by TheRullZ
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If you complete the param (if you type /weaps 0 or /weaps 1 or any other /weaps [ID]), you see in a SendClientMessage all player's weapons...
Why in SendClientMessage? in dialog looks better
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Messages In This Thread
Command /weaps problem... - by TheRullZ - 17.04.2015, 12:01
Re: Command /weaps problem... - by Jefff - 17.04.2015, 14:28
Re: Command /weaps problem... - by TheRullZ - 17.04.2015, 15:50
Re: Command /weaps problem... - by Jefff - 17.04.2015, 16:20
Re: Command /weaps problem... - by TheRullZ - 17.04.2015, 18:28
Re: Command /weaps problem... - by Jefff - 17.04.2015, 19:46
Re: Command /weaps problem... - by TheRullZ - 17.04.2015, 20:07
Re: Command /weaps problem... - by Jefff - 17.04.2015, 21:56
Re: Command /weaps problem... - by TheRullZ - 19.04.2015, 15:16
Re: Command /weaps problem... - by Jefff - 19.04.2015, 17:58

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