What makes a weapon function?
#4

It would, all I want to be added is a function to make weapons invisible, so I can for example put the colt in the hands of a deagle without resizing and stuff, or add a load of objects to cover up the deagle to find out that people also use mods for weapons..

And yeah, you can always try making your own weapon function, I tried and succeeded at making a smith&wesson of a deagle using some variables, pvars, weapon detection and a little 3dtextlabel to show which weapon is being held
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Messages In This Thread
What makes a weapon function? - by Infamous - 16.04.2015, 16:19
Re: What makes a weapon function? - by JaydenJason - 16.04.2015, 18:30
Re: What makes a weapon function? - by Infamous - 16.04.2015, 20:14
Re: What makes a weapon function? - by JaydenJason - 16.04.2015, 22:20
Re: What makes a weapon function? - by Crayder - 17.04.2015, 05:07
Re: What makes a weapon function? - by RebeloX - 17.04.2015, 22:59
Re: What makes a weapon function? - by Infamous - 17.04.2015, 23:27
Re: What makes a weapon function? - by JaydenJason - 18.04.2015, 07:48
Re: What makes a weapon function? - by Crayder - 18.04.2015, 18:39

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