Posts: 547
Threads: 57
Joined: Dec 2010
Quote:
Originally Posted by Emmet_
You are using CreateDynamicPickup and CreatePickup interchangeably. Try using just one:
pawn Код:
stock LoadHouseVisual(playerid, houseid) { DestroyDynamicPickup(HousePickup[playerid]); if(House[houseid][hOwned] == 0) { HousePickup[playerid] = CreateDynamicPickup(1273, 1, House[houseid][ExtPosX], House[houseid][ExtPosY], House[houseid][ExtPosZ], 0, 0); } else if(House[houseid][hOwned] == 1) { HousePickup[playerid] = CreateDynamicPickup(19522, 1, House[houseid][ExtPosX], House[houseid][ExtPosY], House[houseid][ExtPosZ], 0); } return 1; }
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...I can't believe I missed that, thanks for pointing that out for me, works like a charm now