15.04.2015, 17:34
Quote:
Multiple as in different indexes? Already possible.
Or if you literally mean layers - won't happen. The texture indexes are built in to the SA engine, we just tap into that. Layers are not built in so what would there be to tap into. However (unrelated), CULL zones are built in and they are just as tappable as pickups and objects. It would be lovely to manipulate CULL zones! |
Custom cull zones? Yeah! This could be very nice feature.