My Checkpoint problem [HELP] +REP
#2

Hi Chausar,

You never really specified exactly what the problem was. However I have looked over your code and made some adjustments and the tested end result is below. I changed some co-ordinates as the first error I experienced was that with your co-ordinates (positions at SetPlayerPos) that the player would continually spawn at both checkpoints therefore creating an endless loop of teleporting to and from both checkpoints.

I have also added under OnGameModeInit, DisableInteriorEnterExits(); which will disable all the interior entrances and exits in the game (the yellow arrows at doors). As I found that there was a yellow marker also at the location of your checkpoint which sometimes would interfere with the positioning of your SetPlayerPos.

pawn Код:
new LsGym;
new LsGymExit;

public OnGameModeInit()
{
    DisableInteriorEnterExits();
    LsGym = CreateDynamicCP(2229.5120, -1721.5774, 13.5642,3, -1,-1,-1,100.0);
        LsGymExit = CreateDynamicCP(772.2743, -5.5152, 1000.7284, 3, -1, 5, -1, 100.0);
    return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    if(checkpointid == LsGym)
    {
            SetPlayerInterior(playerid, 5);
            SetPlayerPos(playerid, 772.2174, -2.0610, 1000.7283);
            SetPlayerFacingAngle(playerid, 358.6013);
    }
    else if(checkpointid == LsGymExit)
    {
            SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 2226.8406, -1723.6810, 13.5517);
        SetPlayerFacingAngle(playerid, 132.9992);
    }
    return 1;
}
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Messages In This Thread
My Checkpoint problem [HELP] +REP - by Chausar - 12.04.2015, 22:51
Re: My Checkpoint problem [HELP] +REP - by MEW273 - 13.04.2015, 08:02

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