OnPlayerKeyStateChange
#3

#define*PRESSED(%0)*\*
****(((newkeys*&*(%0))*==*(%0))*&&*((oldkeys*&*(%0 ))*!=*(%0)))*
if(PRESSED(KEY_CROUCH | KEY_WALK))
{
//animation here
}
By the way i just wanted to explain for him this code up there so i made that other code
Reply


Messages In This Thread
OnPlayerKeyStateChange - by Hybris - 11.04.2015, 21:44
AW: OnPlayerKeyStateChange - by Mencent - 11.04.2015, 21:48
Re: OnPlayerKeyStateChange - by R0 - 11.04.2015, 22:27
Re: OnPlayerKeyStateChange - by Crayder - 11.04.2015, 22:37

Forum Jump:


Users browsing this thread: 1 Guest(s)