Admin Vehicles
#4

Quote:
Originally Posted by Bry4n
The way i would do it would probably by defining the admin vehicles, and then do a check upon OnPlayerEnterVehicle (by a loop) if the vehicle is an admin vehicle.
And then of course, make a definition in the user's file/database row named "CanUseAdminCar" or something similar.

Shouldn't be too much hassle for you to do.
if only, im new too scripting and have only just about managed how to add cars!
maybe you caoud post a pawno code?

cheers
Reply


Messages In This Thread
Admin Vehicles - by wilcock33 - 19.07.2009, 19:40
Re: Admin Vehicles - by ZuppR - 19.07.2009, 19:47
Re: Admin Vehicles - by CJ101 - 19.07.2009, 19:50
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 19:50
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 19:51
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 19:54
Re: Admin Vehicles - by member - 19.07.2009, 19:59
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 20:03
Re: Admin Vehicles - by member - 19.07.2009, 20:05
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 20:05

Forum Jump:


Users browsing this thread: 1 Guest(s)