Admin Vehicles
#2

The way i would do it would probably by defining the admin vehicles, and then do a check upon OnPlayerEnterVehicle (by a loop) if the vehicle is an admin vehicle.
And then of course, make a definition in the user's file/database row named "CanUseAdminCar" or something similar.

Shouldn't be too much hassle for you to do.
Reply


Messages In This Thread
Admin Vehicles - by wilcock33 - 19.07.2009, 19:40
Re: Admin Vehicles - by ZuppR - 19.07.2009, 19:47
Re: Admin Vehicles - by CJ101 - 19.07.2009, 19:50
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 19:50
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 19:51
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 19:54
Re: Admin Vehicles - by member - 19.07.2009, 19:59
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 20:03
Re: Admin Vehicles - by member - 19.07.2009, 20:05
Re: Admin Vehicles - by wilcock33 - 19.07.2009, 20:05

Forum Jump:


Users browsing this thread: 1 Guest(s)