09.04.2015, 11:25
Quote:
It is clear you have no idea what you are talking about. It is not caused by UV mapping and has nothing to do with that.
The problem is caused by the way the objects were created and exported. They do not have vertex colours and the prelit flag is not set. This means they respond to dynamic lighting and weather. I went ahead and fixed some of the wall sections but stopped as it was going to take forever. Perhaps in the future I will fix them all when there is more time. |
Can you provide the ids of the fixed walls?