09.04.2015, 11:23
Quote:
The UV mapping has been done improperly. There's not much you can do to make lights look nice.
|
The problem is caused by the way the objects were created and exported by Cessil. They do not have vertex colours and the prelit flag is not set. This means they respond to dynamic lighting and some weather/timecycs. I went ahead and fixed some of the wall sections but stopped as it was going to take forever. Perhaps in the future I will fix them all when there is more time.