08.04.2015, 00:37
i still have problems with detecing player objects being shot, even in R12-2.
Tried with the code you posted in streamer plugin thread also.
Additional info: Server version: 0.3z R4, debian 6 x32, YSF built on Built on: Apr 7 2015 at 00:50:48.
Tried with the code you posted in streamer plugin thread also.
Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(IsPlayerConnected(playerid))
{
if(hittype == BULLET_HIT_TYPE_PLAYER_OBJECT)
{
print("Detected Player Object");
new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_OBJECT, hitid);
if(IsValidDynamicObject(streamerid))
{
CallLocalFunction("OnPlayerShootDynamicObject", "dddfff", playerid, weaponid, streamerid, fX, fY, fZ);
}
}
}
return 1;
}
