19.07.2009, 11:46
Quote:
Originally Posted by ekeleke
new playermoney
playermoney = GetPlayerMoney(playerid) OnPlayerConnect SetPlayerScore(playerid, playermoney); |
pawn Код:
#include <a_samp>
forward MoneyCheck();
#define PERIOD 5000 //Time in ms between each score update. Low = laggy, High = bigger waits between updates
public OnGameModeInit()
{
SetTimer("MoneyCheck", PERIOD, 1);
return 1;
}
public MoneyCheck()
{
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SetPlayerScore(i,GetPlayerMoney(i));
}
}
}