House spawns you at 0,0,0 instead of set value.
#1

So, I've been busy on a new house system, although when the player is entering the house, it spawns the player at 0,0,0 coordinates.

OnPlayerEnterDynamicCP
pawn Код:
for(new i = 0; i < sizeof(HouseData); i++)
    {
        if(IsPlayerInRangeOfPoint(playerid, 1.5, HouseData[i][heX],HouseData[i][heY],HouseData[i][heZ]))
        {
            new housestring[128];
            watchingHouse[playerid] = HouseData[i][hHouseID];

            format(housestring, sizeof(housestring), "House Menu for house ID %d!", watchingHouse[playerid]);
            ShowPlayerDialog(playerid, DIALOG_ENTERHOUSE, DIALOG_STYLE_LIST, housestring, "Enter House\nBuy House", "Continue", "Cancel");
        }
    }
Dialog Response
pawn Код:
case DIALOG_ENTERHOUSE:
        {  
            if(response) {
                switch(listitem) {
                    case 0: EnterHouse(playerid, watchingHouse[playerid]);
                    case 1: BuyHouse(playerid, watchingHouse[playerid]);
                }
            }
        }
EnterHouse function
pawn Код:
stock EnterHouse(playerid, houseid)
{
    if(HouseData[houseid][hLocked] == 1 && HouseData[houseid][hOwnedBy] != PlayerData[playerid][Username]) return SendClientMessage(playerid, -1, "{E74C3C}Error: This house is currently locked!");
    SetPlayerInterior(playerid, HouseData[houseid][hInterior]);
    SetPlayerPos(playerid, HouseData[houseid][hiX],HouseData[houseid][hiY],HouseData[houseid][hiZ]);
    SendClientMessage(playerid, 0xE74C3CFF, "Press ENTER to leave the house.");
    printf("%d is houseid - %d is interior id - %f is x - %f is y- %f is z", houseid, HouseData[houseid][hInterior], HouseData[houseid][hiX],HouseData[houseid][hiY],HouseData[houseid][hiZ]);
    isInsideHouse[playerid] = 1;
    return 1;
}
Thanks!
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