OnPlayerKeyStateChange
#2

Try adding a

pawn Код:
new PlayerState = GetPlayerState(playerid);
Above your "if" thingy, and then use this "if" thingy:

pawn Код:
if(IsPlayerConnected(playerid) || IsPlayerInAnyVehicle(playerid) && PlayerState == PLAYER_STATE_DRIVER || PlayerState == PLAYER_STATE_SPAWNED)
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Messages In This Thread
OnPlayerKeyStateChange - by [top_Shoter] - 19.07.2009, 00:48
Re: OnPlayerKeyStateChange - by refshal - 19.07.2009, 02:32
Re: OnPlayerKeyStateChange - by Correlli - 19.07.2009, 02:41
Re: OnPlayerKeyStateChange - by yezizhu - 19.07.2009, 02:45
Re: OnPlayerKeyStateChange - by [top_Shoter] - 19.07.2009, 02:45
Re: OnPlayerKeyStateChange - by refshal - 19.07.2009, 02:45
Re: OnPlayerKeyStateChange - by [top_Shoter] - 19.07.2009, 02:46
Re: OnPlayerKeyStateChange - by yezizhu - 19.07.2009, 02:49
Re: OnPlayerKeyStateChange - by [top_Shoter] - 19.07.2009, 02:50
Re: OnPlayerKeyStateChange - by yezizhu - 19.07.2009, 03:00

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