TextDraw help
#4

Use SetTimerEx... sorry cant link you up to the wiki since im on phone...neither i can make a code for you atm.

then basically define that public code that the timer is going to use

forward TTimerNam(playerid);

then ur time function

public TimerName(playerid)

and in the public function hide all the textdraw which u have shown before

use wiki samp... and look for SetTimerEx
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Messages In This Thread
TextDraw help - by Bulgaria - 01.04.2015, 14:59
Re: TextDraw help - by CalvinC - 01.04.2015, 15:02
Re: TextDraw help - by Bulgaria - 01.04.2015, 15:03
Re: TextDraw help - by Ritzy2K - 01.04.2015, 15:04
Re: TextDraw help - by Bulgaria - 01.04.2015, 15:09
Re: TextDraw help - by CalvinC - 01.04.2015, 15:24
Re: TextDraw help - by Bulgaria - 01.04.2015, 15:31
Re: TextDraw help - by CalvinC - 01.04.2015, 15:38
Re: TextDraw help - by Bulgaria - 01.04.2015, 15:43
Re: TextDraw help - by CalvinC - 01.04.2015, 15:48

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