OnPlayerAnimationEnd(); based on animation length
#1

Hello guys, i have a little question. Is it possible to dump all animations length from game archives to an array for best animation time accuracy and future using it in custom function "ApplyAnimationEx();" (for example), that triggers custom callback "OnPlayerAnimationEnd", after animation end?

Sorry for my bad English. I hope you undestand me :3
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OnPlayerAnimationEnd(); based on animation length - by SerejaN - 30.03.2015, 19:54
AW: OnPlayerAnimationEnd(); based on animation length - by Kaliber - 30.03.2015, 20:30

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