House system help
#4

This is mine -- PPC_Trucking French version --

Код:
// Lets the player add new houses
COMMAND:creermaison(playerid, params[])
{
	// Setup local variables
	new HPrice, MaxLevel, HouseID;

	// Send the command to all admins so they can see it
	SendAdminText(playerid, "/creermaison", params);

	// Check if the player has logged in
	if (APlayerData[playerid][LoggedIn] == true)
	{
		// Check if the player's admin-level is at least 5
		if (APlayerData[playerid][PlayerLevel] >= 5)
		{
			// Check if the player isn't inside a vehicle
			if (GetPlayerVehicleSeat(playerid) == -1)
			{
				if (sscanf(params, "ii", HPrice, MaxLevel)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/creermaison <prix> <Niveau (1-10)>\"");
				else
				{
					// Check if the player entered a proper maxlevel
					if ((MaxLevel >= 1) && (MaxLevel <= 10))
					{
						// Find the first free HouseID
						for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
							if (AHouseData[HouseID][PickupID] == 0) // Check if an empty house-index has been found (PickupID is 0)
							    break; // Stop searching, the first free HouseID has been found now

					    // Check if the house-limit hasn't been reached yet
						if (HouseID < MAX_HOUSES)
						{
						    // Setup some local variables
							new Float:x, Float:y, Float:z, Msg[128];
							// Get the player's position
							GetPlayerPos(playerid, x, y, z);
							// Set some default data
							AHouseData[HouseID][HouseX] = x;
							AHouseData[HouseID][HouseY] = y;
							AHouseData[HouseID][HouseZ] = z;
							AHouseData[HouseID][HouseLevel] = 1;
							AHouseData[HouseID][HouseMaxLevel] = MaxLevel;
							AHouseData[HouseID][HousePrice] = HPrice;
							AHouseData[HouseID][Owned] = false;

							// Add the pickup and 3DText at the location of the house-entrance (where the player is standing when he creates the house)
							House_CreateEntrance(HouseID);

							// Save the house
							HouseFile_Save(HouseID);

							// Inform the player that he created a new house
							format(Msg, 128, "{00FF00}Vous avez crйe la maison {FF00FF}%i{00FF00}", HouseID);
							SendClientMessage(playerid, 0xFFFFFFFF, Msg);
						}
						else
						    SendClientMessage(playerid, 0xFF0000FF, "Le nombre de maison maximum a йtй atteint");
					}
					else
					    SendClientMessage(playerid, 0xFF0000FF, "Vous devez йcrire un niveau entre 1 et 10");
				}
			}
			else
			    SendClientMessage(playerid, 0xFF0000FF, "Vous ne pouvez pas utiliser cette commande dans un vйhicule");
		}
	}
	else
	    return 0;

	// Let the server know that this was a valid command
	return 1;
}
Reply


Messages In This Thread
House system help - by Nabster - 29.03.2015, 16:19
Re: House system help - by Nabster - 30.03.2015, 02:14
Re: House system help - by Nabster - 30.03.2015, 11:43
Re : House system help - by Wassimo - 30.03.2015, 12:08
Re: House system help - by Nabster - 30.03.2015, 13:55

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