28.03.2015, 20:38
Quote:
Make a specific stock which loads the x,y,z and the needed information when a player spawns, and make another stock which isn't needed on spawn when a player successfully enters his password and logs in; I'll help you doing the stock if you can perhaps show me how you're loading the data.
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Код:
public LoadUser_PlayerData(playerid,name[],value[]) { INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("BizID",PlayerInfo[playerid][BizID]); INI_Int("InHouseID", PlayerInfo[playerid][pInHouse]); INI_Int("FactionID",PlayerInfo[playerid][pFaction]); INI_Int("FactionRank",PlayerInfo[playerid][pFacRank]); INI_Int("FactionDivision",PlayerInfo[playerid][pFacDiv]); INI_Int("FactionLeader",PlayerInfo[playerid][pFacLeader]); INI_Int("FactionDoorID",PlayerInfo[playerid][pDynamicFac]); INI_Int("HouseID", PlayerInfo[playerid][HouseID]); INI_Int("InBizID", PlayerInfo[playerid][pInBiz]); INI_Int("Level", PlayerInfo[playerid][pLevel]); INI_Int("AskMute", PlayerInfo[playerid][pASKMute]); INI_Int("OocMute", PlayerInfo[playerid][pOOCMute]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); INI_String("Accent",PlayerInfo[playerid][pAccent], 16); INI_String("RegisterDate",PlayerInfo[playerid][pRegisterDate], 32); INI_Int("Money", PlayerInfo[playerid][pMoney]); INI_Int("MaskID", PlayerInfo[playerid][pMask]); INI_Int("Admin", PlayerInfo[playerid][pAdmin]); INI_Int("Ban", PlayerInfo[playerid][pBan]); INI_String("IP", PlayerInfo[playerid][pIP], 16); INI_Int("Interior", PlayerInfo[playerid][pInterior]); INI_Int("Hunger", PlayerInfo[playerid][pHunger]); INI_Int("VirtualWorld", PlayerInfo[playerid][pVW]); INI_Int("Skin", PlayerInfo[playerid][pSkin]); INI_Int("Gender", PlayerInfo[playerid][pGender]); INI_Int("Age", PlayerInfo[playerid][pAge]); INI_Int("Wanted",PlayerInfo[playerid][pWanted]); INI_Int("TotalDeliveries",PlayerInfo[playerid][pTotDel]); INI_String("WantedReason1",PlayerInfo[playerid][pW1], 24); INI_String("WantedReason2",PlayerInfo[playerid][pW2], 24); INI_String("WantedReason3",PlayerInfo[playerid][pW3], 24); INI_String("WantedReason4",PlayerInfo[playerid][pW4], 24); INI_String("WantedReason5",PlayerInfo[playerid][pW5], 24); INI_String("WantedReason6",PlayerInfo[playerid][pW6], 24); INI_Int("TotalWanted",PlayerInfo[playerid][pTotWanted]); INI_Int("Jail",PlayerInfo[playerid][pJail]); INI_Int("Bail",PlayerInfo[playerid][pBail]); INI_Float("Health", PlayerInfo[playerid][pHealth]); INI_Float("Armour", PlayerInfo[playerid][pArmour]); INI_Float("PositionX",PlayerInfo[playerid][posX]); INI_Float("PositionY",PlayerInfo[playerid][posY]); INI_Float("PositionZ",PlayerInfo[playerid][posZ]); INI_Float("PositionA",PlayerInfo[playerid][posA]); INI_Int("BoughtMask", InventoryInfo[playerid][pBoughtMask]); INI_Int("HealthKits", InventoryInfo[playerid][pHealthKits]); INI_Int("ArmourKits", InventoryInfo[playerid][pArmourKits]); INI_Int("Dice", InventoryInfo[playerid][pDice]); INI_Int("Condoms", InventoryInfo[playerid][pCondoms]); INI_Int("Ropes", InventoryInfo[playerid][pRopes]); INI_Int("PortableRadio", InventoryInfo[playerid][pPortableRadio]); INI_Int("Alarm", InventoryInfo[playerid][pAlarm]); INI_Int("VCSS", InventoryInfo[playerid][pVCSS]); INI_Int("Shivs", InventoryInfo[playerid][pShivs]); INI_Int("Bandages", InventoryInfo[playerid][pBandages]); INI_Int("Notepad", InventoryInfo[playerid][pNotepad]); INI_Int("Spraycan", InventoryInfo[playerid][pSpraycan]); INI_Int("Cellphone", InventoryInfo[playerid][pCellphone]); return 1; }
Код:
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); SetPVarInt(playerid, "LoggedIn", 1); SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][posX], PlayerInfo[playerid][posY], PlayerInfo[playerid][posZ], PlayerInfo[playerid][posA], 0, 0, 0, 0, 0, 0); TogglePlayerSpectating(playerid, false);
Код:
stock SpawnChar(playerid) { if(GetPVarInt(playerid, "LoggedIn") == 1) { if(!PlayerInfo[playerid][pMask]) { INI_Load("IDNum.ini"); new UID = random(10000); PlayerInfo[playerid][pMask] = IDNum; new INI:iInfo = INI_Open("IDNum.ini"); INI_SetTag(iInfo,"NextIDNumber"); INI_WriteInt(iInfo,"pMask", IDNum+UID); INI_Close(iInfo); } SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]); SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]); SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]); GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]); SetPlayerColor(playerid, COLOR_WHITE); SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid,wData[playerid][Weapon1],wData[playerid][Ammo1]); GivePlayerWeapon(playerid,wData[playerid][Weapon2],wData[playerid][Ammo2]); GivePlayerWeapon(playerid,wData[playerid][Weapon3],wData[playerid][Ammo3]); GivePlayerWeapon(playerid,wData[playerid][Weapon4],wData[playerid][Ammo4]); GivePlayerWeapon(playerid,wData[playerid][Weapon5],wData[playerid][Ammo5]); GivePlayerWeapon(playerid,wData[playerid][Weapon6],wData[playerid][Ammo6]); GivePlayerWeapon(playerid,wData[playerid][Weapon7],wData[playerid][Ammo7]); GivePlayerWeapon(playerid,wData[playerid][Weapon8],wData[playerid][Ammo8]); GivePlayerWeapon(playerid,wData[playerid][Weapon9],wData[playerid][Ammo9]); GivePlayerWeapon(playerid,wData[playerid][Weapon10],wData[playerid][Ammo10]); GivePlayerWeapon(playerid,wData[playerid][Weapon11],wData[playerid][Ammo11]); GivePlayerWeapon(playerid,wData[playerid][Weapon12],wData[playerid][Ammo12]); GivePlayerWeapon(playerid,wData[playerid][Weapon13],wData[playerid][Ammo13]); TogglePlayerControllable(playerid, 1); SetTimerEx("UpdateHunger", 900000, true, "i", playerid); SetTimerEx("UpdateBar", 1000, true, "i", playerid); BarCheck[playerid] = SetTimerEx("CheckBars", 5000, true, "i", playerid); Attach3DTextLabelToPlayer(NameLabel[playerid], playerid, 0, 0, 0.3); SetTimerEx("FadeIn", 15, false, "id", playerid, 255); SetTimerEx("WelcomeMessages", 1800, false, "i", playerid); } return 1; }