Connected Time
#3

Check if OnPlayerUpdate isn't called by doing so:
pawn Код:
public OnPlayerUpdate(playerid)
{
    Update[playerid] = GetTickCount();
}
And in your timer to increase the players playtime:
pawn Код:
if(GetTickCount() > (Update[i] + 500)) return 1;
Thereby you can detect if the player is AFK.
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Messages In This Thread
Connected Time - by TheWay - 27.03.2015, 14:37
Re: Connected Time - by De4dpOol - 27.03.2015, 14:46
Re: Connected Time - by CalvinC - 27.03.2015, 14:47
Re: Connected Time - by TheWay - 27.03.2015, 14:48
Re: Connected Time - by CalvinC - 27.03.2015, 14:57
Re: Connected Time - by TheWay - 27.03.2015, 15:00
Re: Connected Time - by CalvinC - 27.03.2015, 15:07
Re: Connected Time - by PowerPC603 - 27.03.2015, 17:37
Re: Connected Time - by TheWay - 28.03.2015, 06:28
Re: Connected Time - by De4dpOol - 28.03.2015, 07:57

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