OnPlayerRequestSpawn help along with PlayerClass
#8

And shouldn't you use return 1 here?
pawn Code:
case 36..39:
    {
        new name[ MAX_PLAYER_NAME ];
        SetPlayerPos(playerid,1262.5465,-1260.1057,13.2015);
        SetPlayerCameraPos(playerid,1265.7855,-1262.5286,13.2771);
        SetPlayerCameraLookAt(playerid,1262.5465,-1260.1057,13.2015);
        SetPlayerFacingAngle( playerid,230.0 );
        GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~[RESTRICTED] Double X Factors", 3000, 3 );
        ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 );
        if(strfind(name,"[X_X]",true) != -1)
        {
            SendClientMessage(playerid, WORKERS_COLOR, "You have spawned as an official X Factors clan member.");
            return 0; // here
        }
    }
Otherwise you're telling them they spawned as an official X factor clan, but you disallow them to switch to that class by using return 0?

EDIT:
For correct indentation do this:
pawn Code:
return 0;
            }
        }
    }
    return 1;
}
https://sampwiki.blast.hk/wiki/Errors_Li...se_indentation
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