27.03.2015, 05:42
I also just want to let you know you don't need to do
IsPlayerInRangeOfPoint return 1
return 0
You can simply return IsPlayerInRangeOfPoint, since that returns false / 0 if he's not in range, and true / 1 if he is.
IsPlayerInRangeOfPoint return 1
return 0
You can simply return IsPlayerInRangeOfPoint, since that returns false / 0 if he's not in range, and true / 1 if he is.
pawn Код:
IsPlayerInRangeOfVehicle(playerid, veh, Float: range)
{
if( !IsPlayerConnected( playerid ) || !IsValidVehicle( veh ) ) return 0;
new
Float: x,
Float: y,
Float: z
;
GetVehiclePos( veh, x, y, z );
return IsPlayerInRangeOfPoint(playerid, range, x, y, z);
}