25.03.2015, 23:55
Why are you even using OnPlayerUpdate for this? It's really unnecessary.
And this will be setting a timer every 20 milliseconds (overlapping):
And this will be setting a timer every 20 milliseconds (overlapping):
pawn Code:
public OnPlayerUpdate(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 8.0, 1702.24023, 387.75421, 30.00490))
{
SetTimer("DialogKufini", 3000, false);
}
else if(IsPlayerInRangeOfPoint(playerid, 8.0, 1698.76074, 380.91251, 30.11920))
{
SetTimer("DialogKufini", 3000, false);
}
return 1;
}