Area69 building replacement issues [0.3.7RC3 - Object Related]
#5

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Originally Posted by Matite
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I will look at making a new version of object ID 16203 for Area 69 to fix the COL issue... did not actually try replacing the buildings there when I made them, sorry!

As for Kylie's barn: that looks like the GTASA rendering problem. I did not notice that when I did testing. You can fix that by allowing SAMP to render that object instead. Just set the draw distance to 300 or above when you create the object. I will update the IDE so it uses a higher draw distance value too. Currently the IDE value is 299.
No need to say sorry for that at all Ma-tity , 0.3.7 is still in BETA because of issues like this (which is normal).
I'm not reporting this issue to turn you down, but only to help the community.

Well, I did not try it on any sa-mp server yet, I only loaded the following map in the map editor and tested it ingame.

pawn Код:
RemoveBuildingForPlayer(playerid, 14871, 286.1875, 307.6094, 1002.0078, 0.25);
CreateObject(19881, 286.18799, 307.60901, 1002.01001,   0.00000, 0.00000, 0.00000);
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